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Race Tech TORA 24 Hours of Daytona January 23rd - 24th

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Race Tech TORA 24 Hours of Daytona January 23rd - 24th

Post by DTechR on Tue Jan 26, 2016 2:56 pm

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Re: Race Tech TORA 24 Hours of Daytona January 23rd - 24th

Post by DTechR on Tue Jan 26, 2016 3:15 pm

Welcome to the 2016 Race Tech Magazine TORA Endurance Championship - the ultimate test of team work on Forza Motorsport 6.

The first stop of the season is the TORA 24 Hours of Daytona which takes place on the weekend of the 23rd and 24th of January.

The race will start at 2pm GMT on Saturday the 23th and end at 2pm GMT Sunday the 24th.

Teams can consist of up to 5 drivers. Ideally you want the full five to make the 24 hours less challenging on yourselves and your consoles. Teams must drive in the same car throughout the event. If any team members switch into different cars throughout the race then their session will not be counted in the team's overall distance. The fewest a team can register with is 2, for there will be stints you cannot run consecutively without a driver change.



Team Championship

Each round of the TEC will score towards the overall Teams Championship. Teams must register with the exact same name for each round of the TEC in order to continue scoring points. If a Team name change occurs at any time during the season, it will be classed as a new Team and will not tally up with the previous rounds. Drivers are not forced to race in the same team for the entire year, they may change out when required.



Car Choice

Teams will register for each race individually, meaning car & class choice are open to change between rounds, however builds are expected to be altered at least a little between each to ensure a very close balance throughout the season.



Race Rules

The race will be split up into twelve stints that will be set to 2 hours 15 minutes. Each stint will be competed by one driver from each team, so you will not be racing on track with your team mates during the event. Driver changes take place when the stint is over at the 2 Hour mark, where we will then go back into the lobby and the drivers and lobby hosts will change over. At this point the host will enter the distances covered by the drivers into the database which will be combined for the final results at the end of the race. The race will be scored on "distance traveled" where bigger is better. Drivers must stop where they are on track at the end of each stint for their distance to be recorded by the Lobby Host. To accommodate for the stint changes a 15 minute turnaround will be applied for 'a pit stop with driver change simulation' so in reality the stints only last 1 Hour 45 Minutes. We set the lobby to 2 Hours 15 Minutes to allow the host 30 Minutes instead of 15 to retrieve the information needed at the end of the stint. When 1 Hour 45 Minutes is reached all drivers will stop where they are on track and give their distance in feet behind the leader to the Lobby Host.


The first stint will start under a Rolling Start following standard TORA procedures. The lead car will take the grid around at 80mph Maximum and will then slow down to 60mph for the last section of track where the cars will line up 2x2 in their qualifying order. For the remainder of the stints, drivers will get into single file order on the front straight before setting off on the first lap, and will begin racing out of turn 3. The field is to begin racing no later than 1 minute into the session, to ensure there is balance over both lobbies. The grid for each stint will be taken by the finishing positions from the previous stint. If that information cant be retrieved, the grid will fall back to the stint prior's finishing order.

The stint will draw to an end when there is 30:00 left on the race timer countdown, all drivers are to come to a stop where they are on track and take down their distance to the overall leader. The lobby host will be asking each driver for their distance, so if you cant hear them, please send it in a message to them. Once the host has taken down each drivers distance, they will instruct the leader to move forward slowly until they reach the place where the next mile ticks over. The host will again take their distance to 2nd place only. If he is unable to hear 2nd place, he will fall back to 3rd, or to anyone he can hear.

We cant do without any of this information, so we ask all drivers to work together at the end of these stints as game chat is currently making it very difficult.

For TORA GT, some cars are capable of 3 stops, some must make 4. To encourage a wider range of cars, all TORA GT drivers must make a total of 4 stops in their stint, even if your car only has to make 3. All 4 stops must be made before the final 5 minutes of the stint. Failure to fulfill this requirement will result in a 10,000 foot distance deduction from the stint.

Safety cars will not factor into the race as the entire event is based upon your endurance. If there is a crash you will have to recover and continue to the end of your stint and deal with any damage that you pick up. This should be incentive enough to stay out of the wall. Damage will be set to Simulation to replicate fuel and tyre wear.

Qualification for this event will be held throughout the week leading up to the weekend. Each qualification round will last 45 minutes and drivers will not be allowed to use the sessions as a practice. The team will qualify as a whole, so out of the 4 possible times that could be set by the entire team then the best time will be taken. For example, if Driver 3 sets a better time then Driver 1 then Driver 3's time will be taken as the best time. Each driver may only compete in one qualifying session. There will be lobbies hosted throughout the week to accommodate racers in European time zones and American time zones.



Settings
- Collisions will be set to off during all Qualifying sessions.
- Collisions during all races will be set to default.
- Damage will be set to Simulation.
- ABS, STM, TCS, Driving Line and Normal/Simulation Steering are the only allowed driving aids that may be used. Auto-brake and Auto-gears are prohibited. Manual gears must be used but it is up to the competitor if they wish to use the clutch or not.



Livery Requirements

- Its not offensive
- It doesn't include any direct tobacco sponsorship
- It has sponsors

There will be no mandatory Number boxes for this series, however suggested decals and sponsors for the championship will be shared.

The cars number, as well as the TORA url (TheOnlineRacingAssociation.com) must be displayed on both sides and the top, or hood of the car.



Car Numbers

Each competitor in the team must be registered with TORA and have a TORA Race Number. This is for admin purposes only. The number that is displayed on the car during the 12 Hour event must be one of the competitors TORA numbers who is present within the team. Whichever driver's number the team uses is up to you.



Lag Out's

It is unfortunately not uncommon for races to be decided by a disconnection during a stint, resulting in a loss of distance traveled. A system will be in place to re award teams some of what they would have traveled had they not been disconnected. Distance will be lost, but it will not put you out of contention.


Track Limits

Unless otherwise stated, what Forza considers 'invalidated' is what is not allowed. There will be exceptions throughout which will be defined clearly.

DTechR
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Re: Race Tech TORA 24 Hours of Daytona January 23rd - 24th

Post by DTechR on Mon Feb 08, 2016 1:11 pm

24Hrs of Daytona

LMP Motorsport RR Team
Currently nine in the GT Class & 24 overall

DTechR
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Re: Race Tech TORA 24 Hours of Daytona January 23rd - 24th

Post by DTechR on Mon Feb 08, 2016 1:25 pm

Here is some pictures of the action at Daytona.






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Re: Race Tech TORA 24 Hours of Daytona January 23rd - 24th

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